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concept art, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
branding, graphic design, design graphique, concept art, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, Photoshop, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D modeling, hard surface, organic, concept art, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D organic modeler, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design

Creature modeling and texturing based on a sculpture by Makinarium.  

3D organic modeler, 3D hard surface modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D organic modeler, hard surface 3D modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Nuke, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design

Modeling, UV mapping, PBR materials, layout, environment, scatter, shading, lighting, render, compositing. Responsible for all aspects except rock models and sand photoscan texture.

3D hard surface, UV mapping, organic modeler, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D organic modeler, hard-surface, UV mapping, Textures, Adobe Substance Painter, Maya, Zbrush, Houdini, Substance Painter, Photoshop, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design
3D organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design, rigging, cartoon character animation, projection mapping, Lumino Festival, Quartier des Spectacles de Montreal, Colegram, Etrangement Satisfaisant
3D organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design, rigging, cartoon character animation, projection mapping, Lumino Festival, Quartier des Spectacles de Montreal, Colegram, Etrangement Satisfaisant

Character modeling, rigging and animation for Colegram's ""Étrangement Satisfaisant" (2024-2025), a series of 3D animations and motion showcased as projections in Montréal's Quartier des Spectacles for the festival Lumino. Concepts by Jimmy Crockett. Art direction by Vincent Bilodeau and David Baril. Photos by JF Savaria. 

3D environment modeling, fluid simulation, FLIP, Houdini, organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, CG animation, Adventure Time, Fan art,  Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal

Environment modeling and fluid simulation based on Marceline's House from Adventure Time.

Compositing & animation exercice.

Dragon rig by Chau Vo Ba Truong. Footage by Louis-Alexandre Lord

Character modeling, blendshapes, facial animation, concepts and compositing for our short film Carrousel (2023).

A project made in collabortion with Florence Turmel, Charles Girard-Beaupré, Henri Carreau and Étienne L'Italien at NAD-UQAC. 

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   Thank you for your visit, have a nice day :-)

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