Creature modeling and texturing based on a sculpture by Makinarium.

Character modeling and blendshapes for The Hum (2024), our graduation short film at NAD-UQAC.








Character modeling, rigging (top left and bottom characters) and animation for Colegram's ""Étrangement Satisfaisant" (2024), a series of 3D animations currently showcased in Montréal's Quartier des Spectacles for Lumino. Concepts by Jimmy Crockett.


Character and props modeling for The Hum (2024).

Responsible for all aspects except rock models and sand photoscan texture


Environment modeling and fluid simulation based on Marceline's House from Adventure Time.

Compositing & animation exercice.
Dragon rig by Chau Vo Ba Truong. Footage by Louis-Alexandre Lord

Introducing Gab, the character we created for our short film made in our second year of studies at NAD-UQAC. Bringing the character to life was a group effort in which our team of 5 was involved. I was responsible for Gab's head, body (except the hands), and facial expression blendshapes. I also worked on facial animation and the hoodie's backpatch design.



Compositing (light effects, color transitions, defocus) for our short film Carrousel.
A project made in collabortion with Florence Turmel, Charles Girard-Beaupré, Henri Carreau and Étienne L'Italien at NAD-UQAC.
We had the chance to present it at Fantasia Festival for the Fantastiques Weekends du Cinéma Québecois.
Thank you for your visit, have a nice day :-)