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Branding, graphic design, motion design, particles, procedural animation, illustration, 3D organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design, environment modeling, MASH, scatter, 3D environment
Branding, graphic design, motion design, particles, procedural animation, illustration, product visualisation, 3D organic modeler, character modeling, Maya, Zbrush, Houdini, Substance Painter, 3D Artist, 3D Generalist, CG Generalist, Montreal, VFX, 3D animation, Maya, Cinema 4D, Houdini, Blender, After Effects, ZBrush, Photoshop, Unity, Unreal Engine, particles, cgi generalist, cg generalist, 3D modeler montreal, modélisation 3D Montréal, motion design,
illustration, 3D artist Montreal, squirrel, mouette 3D lowpoly, picnic, Montréal, artiste 3D
instagram reel, rap, hip hop, montreal, motion design, freelance,  after effects, grunge, 2D animation, lyrics video
lyrics video, instagram reel, rap, hip hop, montreal, freelance motion design, after effects, grunge, graffiti
motion design, education, montreal, couleurs, after effects, montage, optique
motion design, education, montreal, couleurs, after effects, montage, optique, freelance motion designer
motion design, education, montreal, couleurs, after effects, montage, optique, freelance motion designer
motion design, education, montreal, couleurs, after effects, montage, optique, freelance motion designer
design graphique, court métrage étudiant, NAD UQAQ, Pangram Pangram Foundry, Fantasia International Film Festival, environment 3D modeling

Graphic design and compositing (Nuke, After Effects), for our short film Carrousel, made in our second year of studies at NAD-UQÀC, as a team of 5.

 

We had the chance to show it at Fantasia Festival for the Fantastiques Weekends du Cinéma Québecois.

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character modeling, blendshapes, Maya, Autodesk, 3D character artist Montreal

I designed the backpatch of our character Gab's hoodie, with a handdrawn lettering and a graphic editing of a painting by Goya. I was also in charge of modeling Gab's head and facial expressions, along with other smaller modeling tasks and compositing. 

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