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Introducing Serge, one of the main characters of our final year group project at NAD-UQÀC. I had the chance to be in charge of modeling Serge and his facial expression blendshapes.
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The clothes and accessories were modeled by classmates Sarah Jolly, Marie-Eve Caron and Lauriane Paty.
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I did the sculpt in Zbrush, then retopologized it in Maya. I was also in charge of the UVs. I learned a lot through this project as it was my first time with many steps of the VFX workflow- UDIMs, displacement maps, variants, naming conventions, etc.
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Thanks to my mentor Johannes Boivin for the good vibes and great advice.




Low-poly proxy for animation and subdivided version for rendering.


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