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Crowd Simulation exercise made with Golaem. I started learning crowd simulations recently and made this shot to try out some of the concepts I learned. There is still room for improvement, but it was fun and educative to put together this scene!
I used characters from Golaem's Character Pack and the dragon is from CoreMesh 3D on Sketchfab. The terrain is a 3D scan by PersScans from Fab.


I have also been experimenting with crowds in Houdini. For this exercise, I used a model by Nestaeric from Sketchfab, which came with multiple animation cycles.
I have also been diving deeper in the theory and concepts behind crowds, notably learning about fuzzy logic, which I find really interesting. Looking forward to experiment further!



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